Thomas Kirchner

Senior Software Engineer

deutsche Version

Top-Skills

Know-How
Software Development • Software Architecture • Workflows • Performance Optimization • Full Stack • Frontend • Backend • End-To-End Development • API • Data Modeling • Database Design • CI/CD • AR • VR • Networks
HMI • UI • UX

Technologien
C# • .NET • Unity3D • HLSL • WinForms • WPF • Blazor • ASP.NET • Vuforia • MRTK2 • OpenCV • HTML • CSS • RPC • REST • JWT • Auth • SQL • Entity Framework • git • SVN • Azure DevOps
Desktop • Mobile • WebApps

Hardware
Tobii eye tracker • VR headsets • Oculus Rift • Leap Motion • XReal • depth cameras • Kinect • Empatica • Eddystone beacons

Languages
german – native tongue
english – fluent

Professional Experience

Since Feb 2021

Software Developer
Abel Mobilfunk GmbH & Co. KG, 84549 Engelsberg

• Planning of software and system architecture
• Project management and leadership
• Web and LOB application development with .NET (C# full stack)
• Expansion and porting of desktop applications to web applications
• Migration of monolithic backend applications into individual (micro)services
• Data modeling, processing, and querying
C# • .NET • WPF • Blazor • ASP • SQL

Since Feb 2021
Jul 2020 – Jan 2021

HMI and Software Developer
Variobend-ASCO GmbH, 83483 Bischofswiesen

• Planning of software and system architecture
• HMI application development with .NET
• Requirements analysis and conceptualization
C# • .NET • WPF

Jul 2020 – Jan 2021
May 2017 – Jun 2020

Software Developer in Automotive and AR/VR
USANEERS GmbH, 80807 München

• Design of innovative user interaction concepts
• Project management and team leadership
• HMI development using C# and Unity3D
• Hardware integration into simulation environments
C# • .NET • Unity3D • AR • VR

May 2017 – Jun 2020
Apr 2016 – Apr 2017

World Travel

Apr 2016 – Apr 2017
Apr 2014 – Jan 2016

Interaction Developer
Freelancer
(Work for Research Center Design and Systems, 97072 Würzburg)

• Design of interactive real-time applications
• AR and VR application development
• Implementation using various technologies (primarily C# and Unity3D)
C# • .NET • Unity3D • C++ • AR • VR

Apr 2014 – Jan 2016

Projects (Excerpt)

Sep 2023 – Jan 2024

Extension of OSI Navigation Application
For: Usaneers

Expansion of an OSI-based (Open Simulation Interface) navigation application by route and navigation functions.
Unity • C# • OSI • Protobuf

Sep 2023 – Jan 2024
Apr – May 2023

Expansion of AR City Tour
For: Maranja

Integration of new features into an existing Unity AR application (including a real-time communication solution).
Unity • C# • AR

Apr – May 2023
Jan – Jun 2023

OSI-based Real-Time Navigation Application
For: Usaneers

Development of a Unity plugin for receiving OSI data (Open Simulation Interface).
Visualization of a navigation map, including route guidance based on received data.
Unity • C# • OSI • ZeroMq • Protobuf

Jan – Jun 2023
Jul – Oct 2022

AR City Tour
For: Maranja

Enhancement and optimization of an existing Unity application for AR city tours with an escape-game-like experience.
Unity • C# • AR

Jul – Oct 2022
May – Sep 2021

Hand Tracking for IAA Mobility 2021
For: Usaneers

Implementation of a hand gesture control system for operating interactive audio and light installations in an exhibit at IAA Mobility 2021.
OpenCV • C++ • Unity • C# • External Sensors

May – Sep 2021
Jan – Dez 2021

Unity WebRTC Plugin for AR Glasses
For: Usaneers

Implementation of a WebRTC connection, including interaction moments in the AR space for communication between multiple parties.
Unity • C# • AR • XReal

Jan – Dez 2021
Jan 2018 – Dec 2019

Usaneers – Driving Simulation ‘Vlux’
For: Usaneers

Virtual driving environment for the simulation of fully automated driving, as well as interface studies and other use cases in the fields of automotive and mixed reality.
Unity • C# • AR • VR • External Sensors

Jan 2018 – Dec 2019
Jul – Nov 2015

Mercedes Future Talk 2015
For: Design and Systems

Mercedes presented an interactive driving experience at their Future Talk 2015, where augmented information about the surroundings could be accessed via gesture control.
Unity • VR • externe Sensoren

Jul – Nov 2015
Jan – Jul 2015

Interactive Time Travel
For: Design and Systems

Interactive showcase at the Heidenheim Monastery, featuring a translucent display with eye tracking and parallax distortion to create an interactive AR experience illustrating the monastery’s historical evolution.
openFrameworks • Cinema4D • Tobii eye tracker • Arduino • AR

Jan – Jul 2015

Impressions

Interactive Time Travel

Concept • Programming • 3D Modeling • 3D Graphics • Shaders

Mercedes-Benz Future Talk “Going Virtual” (app 1)

Concept • Programming

Mercedes-Benz Future Talk “Going Virtual” (app 2)

Concept • Programming

Driving Experience ‘Vlux’

Programming • Shaders • 3D Graphics

Bachelor Project – Concept Serious Games

Programming • 3D Modeling

Seminar Paper 2015

3D Modeling • Rigging

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